// noinspection JSUnresolvedReference /** * Field Google Map */ /* global jQuery, document, redux_change, redux, google */ (function ( $ ) { 'use strict'; redux.field_objects = redux.field_objects || {}; redux.field_objects.google_maps = redux.field_objects.google_maps || {}; /* LIBRARY INIT */ redux.field_objects.google_maps.init = function ( selector ) { if ( ! selector ) { selector = $( document ).find( '.redux-group-tab:visible' ).find( '.redux-container-google_maps:visible' ); } $( selector ).each( function ( i ) { let delayRender; const el = $( this ); let parent = el; if ( ! el.hasClass( 'redux-field-container' ) ) { parent = el.parents( '.redux-field-container:first' ); } if ( parent.is( ':hidden' ) ) { return; } if ( parent.hasClass( 'redux-field-init' ) ) { parent.removeClass( 'redux-field-init' ); } else { return; } // Check for delay render, which is useful for calling a map // render after JavaScript load. delayRender = Boolean( el.find( '.redux_framework_google_maps' ).data( 'delay-render' ) ); // API Key button. redux.field_objects.google_maps.clickHandler( el ); // Init our maps. redux.field_objects.google_maps.initMap( el, i, delayRender ); } ); }; /* INIT MAP FUNCTION */ redux.field_objects.google_maps.initMap = async function ( el, idx, delayRender ) { let delayed; let scrollWheel; let streetView; let mapType; let address; let defLat; let defLong; let defaultZoom; let mapOptions; let geocoder; let g_autoComplete; let g_LatLng; let g_map; let noLatLng = false; // Pull the map class. const mapClass = el.find( '.redux_framework_google_maps' ); const containerID = mapClass.attr( 'id' ); const autocomplete = containerID + '_autocomplete'; const canvas = containerID + '_map_canvas'; const canvasId = $( '#' + canvas ); const latitude = containerID + '_latitude'; const longitude = containerID + '_longitude'; // Add map index to data attr. // Why, say we want to use delay_render, // and want to init the map later on. // You'd need the index number in the // event of multiple map instances. // This allows one to retrieve it // later. $( mapClass ).attr( 'data-idx', idx ); if ( true === delayRender ) { return; } // Map has been rendered, no need to process again. if ( $( '#' + containerID ).hasClass( 'rendered' ) ) { return; } // If a map is set to delay render and has been initiated // from another scrip, add the 'render' class so rendering // does not occur. // It messes things up. delayed = Boolean( mapClass.data( 'delay-render' ) ); if ( true === delayed ) { mapClass.addClass( 'rendered' ); } // Create the autocomplete object, restricting the search // to geographical location types. g_autoComplete = await google.maps.importLibrary( 'places' ); g_autoComplete = new google.maps.places.Autocomplete( document.getElementById( autocomplete ), {types: ['geocode']} ); // Data bindings. scrollWheel = Boolean( mapClass.data( 'scroll-wheel' ) ); streetView = Boolean( mapClass.data( 'street-view' ) ); mapType = Boolean( mapClass.data( 'map-type' ) ); address = mapClass.data( 'address' ); address = decodeURIComponent( address ); address = address.trim(); // Set default Lat/lng. defLat = canvasId.data( 'default-lat' ); defLong = canvasId.data( 'default-long' ); defaultZoom = canvasId.data( 'default-zoom' ); // Eval whether to set maps based on lat/lng or address. if ( '' !== address ) { if ( '' === defLat || '' === defLong ) { noLatLng = true; } } else { noLatLng = false; } // Can't have empty values, or the map API will complain. // Set default for the middle of the United States. defLat = defLat ? defLat : 39.11676722061108; defLong = defLong ? defLong : -100.47761000000003; if ( noLatLng ) { // If displaying a map based on an address. geocoder = new google.maps.Geocoder(); // Set up Geocode and pass address. geocoder.geocode( {'address': address}, function ( results, status ) { let latitude; let longitude; // Function results. if ( status === google.maps.GeocoderStatus.OK ) { // A good address was passed. g_LatLng = results[0].geometry.location; // Set map options. mapOptions = { center: g_LatLng, zoom: defaultZoom, streetViewControl: streetView, mapTypeControl: mapType, scrollwheel: scrollWheel, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR, position: google.maps.ControlPosition.LEFT_BOTTOM }, mapId: 'REDUX_GOOGLE_MAPS', }; // Create map. g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions ); // Get and set lat/long data. latitude = el.find( '#' + containerID + '_latitude' ); latitude.val( results[0].geometry.location.lat() ); longitude = el.find( '#' + containerID + '_longitude' ); longitude.val( results[0].geometry.location.lng() ); redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ); } else { // No data found, alert the user. alert( 'Geocode was not successful for the following reason: ' + status ); } } ); } else { // If displaying map based on an lat/lng. g_LatLng = new google.maps.LatLng( defLat, defLong ); // Set map options. mapOptions = { center: g_LatLng, zoom: defaultZoom, // Start off far unless an item is selected, set by php. streetViewControl: streetView, mapTypeControl: mapType, scrollwheel: scrollWheel, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR, position: google.maps.ControlPosition.LEFT_BOTTOM }, mapId: 'REDUX_GOOGLE_MAPS', }; // Create the map. g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions ); redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ); } }; redux.field_objects.google_maps.renderControls = function ( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ) { let markerTooltip; let infoWindow; let g_marker; let geoAlert = mapClass.data( 'geo-alert' ); // Get HTML. const input = document.getElementById( autocomplete ); // Set objects into the map. g_map.controls[google.maps.ControlPosition.TOP_LEFT].push( input ); // Bind objects to the map. g_autoComplete = new google.maps.places.Autocomplete( input ); g_autoComplete.bindTo( 'bounds', g_map ); // Get the marker tooltip data. markerTooltip = mapClass.data( 'marker-tooltip' ); markerTooltip = decodeURIComponent( markerTooltip ); // Create infoWindow. infoWindow = new google.maps.InfoWindow(); // Create marker. g_marker = new google.maps.Marker( { position: g_LatLng, map: g_map, anchorPoint: new google.maps.Point( 0, - 29 ), draggable: true, title: markerTooltip, animation: google.maps.Animation.DROP } ); geoAlert = decodeURIComponent( geoAlert ); // Place change. google.maps.event.addListener( g_autoComplete, 'place_changed', function () { let place; let address; let markerTooltip; infoWindow.close(); // Get place data. place = g_autoComplete.getPlace(); // Display alert if something went wrong. if ( ! place.geometry ) { window.alert( geoAlert ); return; } console.log( place.geometry.viewport ); // If the place has a geometry, then present it on a map. if ( place.geometry.viewport ) { g_map.fitBounds( place.geometry.viewport ); } else { g_map.setCenter( place.geometry.location ); g_map.setZoom( 17 ); // Why 17? Because it looks good. } markerTooltip = mapClass.data( 'marker-tooltip' ); markerTooltip = decodeURIComponent( markerTooltip ); // Set the marker icon. g_marker = new google.maps.Marker( { position: g_LatLng, map: g_map, anchorPoint: new google.maps.Point( 0, - 29 ), title: markerTooltip, clickable: true, draggable: true, animation: google.maps.Animation.DROP } ); // Set marker position and display. g_marker.setPosition( place.geometry.location ); g_marker.setVisible( true ); // Form array of address components. address = ''; if ( place.address_components ) { address = [( place.address_components[0] && place.address_components[0].short_name || '' ), ( place.address_components[1] && place.address_components[1].short_name || '' ), ( place.address_components[2] && place.address_components[2].short_name || '' )].join( ' ' ); } // Set the default marker info window with address data. infoWindow.setContent( '
' + place.name + '
' + address ); infoWindow.open( g_map, g_marker ); // Run Geolocation. redux.field_objects.google_maps.geoLocate( g_autoComplete ); // Fill in address inputs. redux.field_objects.google_maps.fillInAddress( el, latitude, longitude, g_autoComplete ); } ); // Marker drag. google.maps.event.addListener( g_marker, 'drag', function ( event ) { document.getElementById( latitude ).value = event.latLng.lat(); document.getElementById( longitude ).value = event.latLng.lng(); } ); // End marker drag. google.maps.event.addListener( g_marker, 'dragend', function () { redux_change( el.find( '.redux_framework_google_maps' ) ); } ); // Zoom Changed. g_map.addListener( 'zoom_changed', function () { el.find( '.google_m_zoom_input' ).val( g_map.getZoom() ); } ); // Marker Info Window. infoWindow = new google.maps.InfoWindow(); google.maps.event.addListener( g_marker, 'click', function () { const marker_info = containerID + '_marker_info'; const infoValue = document.getElementById( marker_info ).value; if ( '' !== infoValue ) { infoWindow.setContent( infoValue ); infoWindow.open( g_map, g_marker ); } } ); }; /* FILL IN ADDRESS FUNCTION */ redux.field_objects.google_maps.fillInAddress = function ( el, latitude, longitude, g_autoComplete ) { // Set variables. const containerID = el.find( '.redux_framework_google_maps' ).attr( 'id' ); // What if someone only wants city, or state, ect... // gotta do it this way to check for the address! // Need to check each of the returned components to see what is returned. const componentForm = { street_number: 'short_name', route: 'long_name', locality: 'long_name', administrative_area_level_1: 'short_name', country: 'long_name', postal_code: 'short_name' }; // Get the place details from the autocomplete object. const place = g_autoComplete.getPlace(); let component; let i; let addressType; let _d_addressType; let val; let len; document.getElementById( latitude ).value = place.geometry.location.lat(); document.getElementById( longitude ).value = place.geometry.location.lng(); for ( component in componentForm ) { if ( componentForm.hasOwnProperty( component ) ) { // Push in the dynamic form element ID again. component = containerID + '_' + component; // Assign to proper place. document.getElementById( component ).value = ''; document.getElementById( component ).disabled = false; } } // Get each component of the address from the place details // and fill the corresponding field on the form. len = place.address_components.length; for ( i = 0; i < len; i += 1 ) { addressType = place.address_components[i].types[0]; if ( componentForm[addressType] ) { // Push in the dynamic form element ID again. _d_addressType = containerID + '_' + addressType; // Get the original. val = place.address_components[i][componentForm[addressType]]; // Assign to proper place. document.getElementById( _d_addressType ).value = val; } } }; redux.field_objects.google_maps.geoLocate = function ( g_autoComplete ) { if ( navigator.geolocation ) { navigator.geolocation.getCurrentPosition( function ( position ) { const geolocation = new google.maps.LatLng( position.coords.latitude, position.coords.longitude ); const circle = new google.maps.Circle( { center: geolocation, radius: position.coords.accuracy } ); g_autoComplete.setBounds( circle.getBounds() ); } ); } }; /* API BUTTON CLICK HANDLER */ redux.field_objects.google_maps.clickHandler = function ( el ) { // Find the API Key button and react on click. el.find( '.google_m_api_key_button' ).on( 'click', function () { // Find message wrapper. const wrapper = el.find( '.google_m_api_key_wrapper' ); if ( wrapper.is( ':visible' ) ) { // If the wrapper is visible, close it. wrapper.slideUp( 'fast', function () { el.find( '#google_m_api_key_input' ).trigger( 'focus' ); } ); } else { // If the wrapper is visible, open it. wrapper.slideDown( 'medium', function () { el.find( '#google_m_api_key_input' ).trigger( 'focus' ); } ); } } ); el.find( '.google_m_autocomplete' ).on( 'keypress', function ( e ) { if ( 13 === e.keyCode ) { e.preventDefault(); } } ); // Auto select autocomplete contents, // since Google doesn't do this inherently. el.find( '.google_m_autocomplete' ).on( 'click', function ( e ) { $( this ).trigger( 'focus' ); $( this ).trigger( 'select' ); e.preventDefault(); } ); }; } )( jQuery ); Wolf Treasures Slot: Quick‑Hit Adventures on the Wild Frontier – Orchid Group
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The latest entry from Onlyplay, Wolf Treasures, lands fresh on the reels on January 9, 2025. With its wildlife‑rich visuals and a theme that feels like a hunt for hidden riches, the slot invites players into a world where every spin can be a pulse‑quickening moment of possibility.

If you’re looking for a spot‑on experience that fits neatly into your busy day, head over to https://wolftreasuresplay-au.com/ and take a spin. The game’s layout—a classic 5×3 grid—offers a straightforward interface that keeps the focus on the fast pace and the high‑stakes outcomes players crave.

Quick‑Hit Gameplay: How to Spin Fast

Wolf Treasures operates on a simple rule set that makes it easy to jump in and out of action: land matching symbols from left to right across adjacent reels and win instantly.

The slot’s high volatility means wins are spaced out, but when they arrive they’re often sizable—up to ten thousand times your stake! That creates an adrenaline rush that’s perfect for short bursts of play.

A standard session might involve spinning until you hit a free‑spin trigger or after a short streak of near‑wins that keep you glued to the screen.

The 243 Ways to Win

With 243 possible ways to land a winning combination, every spin feels fresh. Even if you’re only looking for a quick payout, that sheer number of paths keeps the excitement alive.

Players often adopt a “one‑spin‑at‑a‑time” mentality—focusing on each outcome before deciding whether to continue or pause.

Setting the Stakes: Betting in Short Sessions

The minimum bet sits at €0.10, while the maximum reaches €50. During short sessions, most players settle on bets that fit comfortably within their micro‑budget—often between €0.20 and €1 per spin.

This range strikes a balance between maintaining enough bankroll to endure volatility and keeping each win immediate enough to feel rewarding.

Why Small Bets Beat Big Bets on Quick Play

A smaller stake allows you to keep spinning longer without the anxiety of watching your bankroll evaporate after a single unlucky streak.

It also means that when you do land a free‑spin trigger or jackpot symbol, the payout still feels substantial relative to your wager.

Triggering the Free Spins: Pot‑Building Tactics

The Free Spins feature is activated by landing five or more Gold Coin Bonus symbols. When they hit, you receive five free spins and a pot that grows with each additional trigger.

During these rapid spins, any bonus symbol that lands pays out the current pot value—so each spin can multiply your winnings if luck is on your side.

  • Tip 1: Aim for clusters of Gold Coin Bonuses early in your session; they set up the pot before you’re deep into the game.
  • Tip 2: Once you’re in a free‑spin burst, keep your focus on any bonus symbol that lands—not just the traditional symbols—because they’ll pay out the pot.
  • Tip 3: If you land another five or more Gold Coins during free spins, you’ll add five more spins and increase the pot; chase that extra potential.

Why Free Spins Matter for Short Sessions

The free‑spin rounds provide an instant payoff loop—if you hit a win during the free spins, you’ve earned something without spending additional money.

This aligns perfectly with the short‑session mindset: rapid reward cycles keep adrenaline high.

Jackpot Bonus Game: One‑Reel Excitement

The Jackpot Bonus Game begins when three or more Wolf symbols line up across any three reels. A single‑reel mini‑slot then spins to award one of four fixed jackpots:

  • Mini – 10× your stake
  • Minor – 25× your stake
  • Major – 100× your stake
  • Grand – 1,000× your stake

This feature is a single spin with high stakes; it’s perfect for players who want an instant payoff without waiting for a free‑spin cycle.

When to Aim for the Wolf Trigger

If you’re on a lucky streak and need a quick boost, chase those Wolf symbols early—especially if you’re already within a high‑risk mindset.

A single win from the jackpot can offset any losses from earlier spins in a short session.

Buy Bonus: When to Pay the Price

The Buy Bonus option lets you skip straight into either free spins or the jackpot round by paying eighty times your stake. It’s expensive but can be useful when you’re short on time and want an immediate chance at big payouts.

Short sessions often revolve around risk versus reward; if you’re feeling bold and have a small bankroll left, buying into bonus mode can cut down waiting time significantly.

Is Buy Bonus Worth It?

  • Pros: Immediate access to high‑paying features; no need to rely on luck for triggers.
  • Cons: High cost per purchase; unlikely to pay off quickly if you’re not hitting big wins.
  • Savings Tip: Only buy bonus during a hot streak when you’ve seen multiple near‑wins; that increases your odds of hitting a trigger soon after.

Symbol Payoffs and Wilds: Maximizing Every Spin

The slot’s symbol payouts are straightforward: large animal symbols like Wolf and Bear pay out twice their stake when five align; gems pay up to one point for each coin value.

The Wild symbol substitutes for all except bonus symbols, making it easier to complete winning lines quickly—ideal for short bursts where every spin counts.

Wild Strategy for Rapid Play

  • Spotting Wilds: Keep an eye on reels two through four where Wilds appear most often; they can complete lines faster.
  • Bursting Wins: Combine Wilds with high-paying symbols like Wolf or Bear for maximum payout per spin.
  • No Need for Big Bets: Even with low stakes, Wilds can turn an ordinary spin into a win that feels instant.

Managing Volatility in Rapid Play

The slot’s high volatility means that wins are less frequent but can be spectacularly large. In short sessions, players often adopt a “small bets, big wins” approach—spinning many times while keeping every stake low enough to survive occasional dry spells.

  • Poker‑style bankroll: Treat each session as a mini tournament; decide how many spins you’ll allow before walking away.
  • Cautionary pause: If you hit three consecutive losses in less than ten spins, consider taking a brief break before resuming.
  • Tuning bet size: Increase your bet only after you hit at least one winning spin during the session; otherwise keep it constant at €0.20–€1 per spin.

The Psychology of Short Volatility Play

A short session forces you to rely on quick decision making rather than long-term strategy; this adrenaline rush keeps players engaged without feeling burnt out.

The risk tolerance is higher because each win feels immediate—there’s no lingering frustration from long waiting periods.

Player Experience in Short Sessions

A typical player might spend twenty minutes walking through Wolf Treasures: start with low bets, watch for free‑spin triggers, chase Wolf symbols if they appear early, and perhaps buy into bonus mode if they feel lucky.

This cycle creates a rapid feedback loop: win → more spins → win again or stop early if satisfied with the payout—all within minutes rather than hours.

  • The “Spin & Check” Ritual: Players spin until they see a potential trigger and then stop to reassess before continuing.
  • The “Quick Grab” Move: Once a free spin is active, some players immediately pull out after two successful spins while still hot.
  • The “Risk Pulse” Decision: A player will often double their bet after two consecutive wins within ten spins—a quick spike in risk that aligns with short-session excitement.

Practical Session Flow: From Spin to Win

  1. Warm‑up Spins: Start with €0.20 bets—watch the reels settle; look for Gold Coin Bonuses early.
  2. Create Pot: Hit five Gold Coin Bonuses → grab five free spins + pot; check pot value after each trigger.
  3. Aim for Wolves: If three Wolves appear before pot runs out, consider buying bonus or continue free spins hoping for another trigger.
  4. Burst Wins: During free spins, any bonus symbol pays pot—so maximize those hits; if you land another five Gold Coins, add five more spins and increase pot.
  5. Tune Bet Size: After first win during free spins, raise bet slightly (€0.30) but stay under €1; keep it consistent until loss streak begins.
  6. Eject When Satisfied: If total winnings exceed twice your session bankroll or if you hit a Grand Jackpot during base play, stop immediately—no need to chase further in this short session context.
  7. Purge Losses: If you’ve lost more than €5 within ten spins, pause and reassess; this keeps emotional control tight in volatile play.
  • If you’ve reached your pre‑set time limit (e.g., twenty minutes), exit with whatever remains of your winnings or bankroll.
  • If you’re still within budget but no wins yet, consider buying bonus only if it’s within your short‑session risk appetite.
  • If you’ve hit your target payout (e.g., €20 from a €1 bet), walk away—short runs thrive on rapid satisfaction.

Ready to Test Your Quick-Play Skills?

If you’re craving fast action with immediate rewards, Wolf Treasures offers that adrenaline pump in every spin. Jump into a short session now and see how quickly your bankroll can grow—or shrink—in this high‑volatility realm. Good luck!

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